WinKawaks™ 1.03 Release Log

* WinKawaks 1.03
     * Rom loading by CRC. First tries to locate a file that has a good CRC32.
       Then, if it fails it tries and load a file according to its name.
       This should get rid of the rom loading problems for those who don't
       want to fix their romsets...
     * Fixed some issues about RomCenter DAT generation. Still not 100%
       correct however.
     * Kileed DX 8 code. Kawaks runs with regular dinput.dll now.
       And DX7 or less maybe.
     * You can back out from fullscreen with ESCAPE.
     * Added OK/Cancel buttons to Load game dialog box.
     * Fixed CPS1 Z80 ROM sizes. Actually saves a little RAM for those games
       too.
     * Much improved sprites/background synchronisation. Remaining glitches
       are likely to be a CPU timing issue.
     * Fixed CPU timing for CPS1 games. They now run smoooooth :)
     * Joypad support ! Until I remake the Refine keys box, you'll have to
       configure your joypad yourself in the games' ini. Flame me.
        Here are the codes to use
         256 = Pad 1 Up
         257 = Pad 1 Down
         258 = Pad 1 Left
         259 = Pad 1 Right
         260 = Pad 1 Button 1
         261 = Pad 1 Button 2
         262 = Pad 1 Button 3
         ...

         512 = Pad 2 Up
         513 = Pad 2 Down
         514 = Pad 2 Left
         515 = Pad 2 Right
         516 = Pad 2 Button 1
         517 = Pad 2 Button 2
         518 = Pad 2 Button 3
         ...
     * Not using font from loaded game anymore for on screen display.
       This build uses a fixed XVSF font for every game.
       This fixes on screen display for CPS1 games, which don't
       have a fixed font like CPS2 games do.
       Also allowed to generate a much more readable palette.
     * Added 1 frame of sprite lag for CPS1 games. Sprites move in sync