WinKawaks™ 1.03 Release Log
* WinKawaks 1.03
* Rom loading by CRC. First tries to locate a file that has a good CRC32. Then, if it fails it tries and load a file according to its name. This should get rid of the rom loading problems for those who don't want to fix their romsets... * Fixed some issues about RomCenter DAT generation. Still not 100% correct however. * Kileed DX 8 code. Kawaks runs with regular dinput.dll now. And DX7 or less maybe. * You can back out from fullscreen with ESCAPE. * Added OK/Cancel buttons to Load game dialog box. * Fixed CPS1 Z80 ROM sizes. Actually saves a little RAM for those games too. * Much improved sprites/background synchronisation. Remaining glitches are likely to be a CPU timing issue. * Fixed CPU timing for CPS1 games. They now run smoooooth :) * Joypad support ! Until I remake the Refine keys box, you'll have to configure your joypad yourself in the games' ini. Flame me. Here are the codes to use 256 = Pad 1 Up 257 = Pad 1 Down 258 = Pad 1 Left 259 = Pad 1 Right 260 = Pad 1 Button 1 261 = Pad 1 Button 2 262 = Pad 1 Button 3 ... 512 = Pad 2 Up 513 = Pad 2 Down 514 = Pad 2 Left 515 = Pad 2 Right 516 = Pad 2 Button 1 517 = Pad 2 Button 2 518 = Pad 2 Button 3 ... * Not using font from loaded game anymore for on screen display. This build uses a fixed XVSF font for every game. This fixes on screen display for CPS1 games, which don't have a fixed font like CPS2 games do. Also allowed to generate a much more readable palette. * Added 1 frame of sprite lag for CPS1 games. Sprites move in sync