WinKawaks™ 1.08 Release Log
* WinKawaks 1.08
* Added option to display only romsets that are available in the load game dialog box. * Fixed Alien vs. Predator (Euro 940520) driver (sound bugs) * Fixed CPS1 sprite issues (Punisher bus wheels, Andor disappearing when he jumps, etc) * Fixed YM2152 (CPS1 music) tempo, but that causes new bugs: some sound codes mysteriously vanish now. That means sometimes, no music will play, or some sfx won't be played. * Much improved Z80/68000 synchronisation, which allows the following : * Fixed QSound tempo. Faster music, music synced to intro in VSav, etc etc * Overclocked CPS2 games to 12.8MHz (instead of theorical 11.8MHz) This fixes many glitches. It's likely the 11.8MHz errors are due to timing errors in the 68000 core I use... * Now lagging not only palette but entire VRAM. Fixes some layer/palette errors. * Various CPS1 fixes: - Mercs 'dirt on the sprites' should be fixed. - Carrier Air Wing won't freeze anymore (game still buggy however, weird palette issues) - The King of Dragons's in game backgrounds show. Fully playable now. - 1941 won't freeze anymore when game starts. * Added a setting in the INI to control sound emulation frequency (44100 default) * New option in the INI to control the sound playback. If sound is bad on your system try playing with the SoundSegs and SoundSegLag settings. (6 and 5 are the default). For example, some older versions of Kawaks used 4 and 2. You may want to use them. (Note that SoundSegLag should be superior to 0 and inferior to SoundSegs) * Now compiled with Turbo68K Version 0.5 (The Cpu Core Formerly Known As Genital68K) * Redid the Kawaks splash screen code. Should display things correctly for vertical games and it looks better in fullscreen. * New Alternate scanlines blitter. If you have a slower PC and are using scanlines, I recommend using those, since they should be quite faster. * New image enhancement blitters : 2xSai, Super2xSai, Eagle. They are quite slow for now because those versions are pure C, without MMX optimisations. If you have a S3 or S4 card, I'd like to know if those blitters work for you... * Changed the way the video blitters are handled (many internal changes to allow the future blitters). Now a unique Engine setting in the INI : 0 = Normal (default) 1 = Scanlines 2 = Scanlines 50% 3 = Alternate scanlines 4 = 2xSai 5 = Super2xSai 6 = SuperEagle Modified the menu to reflect the changes. In terms of speed, from fastest to slowest, the blitters are 0 3 1 2 6 4 5 * Added an extra set of resolutions in the INI to differenciate fullscreen resolution for normal blitter which needs a lower res from enhanced blitters (which need a twice bigger resolution) : * HorizontalFullScreenWidth Resolution for horizontal games with + HorizontalFullScreenHeight non Normal blitter (scanlines, 2xSai, etc) * VerticalFullScreenWidth Resolution for vertical games with + VerticalFullScreenHeight non Normal blitter (scanlines, 2xSai, etc) * HorizontalFullScreenWidthNormal Resolution for horizontal games with + HorizontalFullScreenHeightNormal Normal blitter * VerticalFullScreenWidthNormal Resolution for vertical games with + VerticalFullScreenHeightNormal Normal blitter