WinKawaks™ 1.14 Release Log

* WinKawaks 1.14
     * New drivers & region switch for :
        - Super Muscle Bomber: The International Blowout (Japan 940831)
        - Super Muscle Bomber: The International Blowout (Japan 940808)
        - Marvel Super Heroes (Japan 951024)
     * Some ZIP change names to fit the latest MAME specifications :
        - DDSOMJ.ZIP becomes DDSOMJR1.ZIP
        - SLAM2E.ZIP becomes RINGDEST.ZIP
       - sfzu.03a, sfz.04a and sfzux.03a from SFA.ZIP form a new clone: SFAU.ZIP
     * Totally new macro system. You can now create your own complex macros.
       You can assign a special move, or a combo to a simple key !
       See the included FAQ for more info.
     * Hopefully fixed CPS2 savestates bugs (still compatible with old saves)
     * Implemented savestates for CPS1
     * Fixed flickering issues at the bottom of the screen when in fullscreen.
     * Fixed some CPS1 BgHi issues (Sodom stage in Final Fight...)
     * Fixed some CPS1 sprite/background sync issues (Ghouls and Ghosts...)
     * Fixed sound for Pang and maybe some others
     * Fixed Dai Makai-Mura (Ghouls and Ghosts Japan)
     * Fixed Street Fighter II - The World Warrior (Japan 910214)
     * Fixed Carrier Air Wing's helicopters and destroyed buildings bugs
     * Fixed MMX blitters which crashed for some people.
     * Replaced Super2xSai blitter by ASM counterpart, which requires MMX
       but is over twice as fast.
     * Replaced scanlined 2xSai by an ASM 75% scanlines 2xSai which looks
       damn good :)
     * Super Street Fighter 2 Tournament Battle will now display Terminal Check
       unless you enable normal play in the Test menu. This is the correct
       behaviour.
     * Hopefully fixed bug in the Redefine Keys dialog box that caused the
       key redefinitions to loop sometimes.
     * Various optimisations