WinKawaks™ 1.14 Release Log
* WinKawaks 1.14
* New drivers & region switch for : - Super Muscle Bomber: The International Blowout (Japan 940831) - Super Muscle Bomber: The International Blowout (Japan 940808) - Marvel Super Heroes (Japan 951024) * Some ZIP change names to fit the latest MAME specifications : - DDSOMJ.ZIP becomes DDSOMJR1.ZIP - SLAM2E.ZIP becomes RINGDEST.ZIP - sfzu.03a, sfz.04a and sfzux.03a from SFA.ZIP form a new clone: SFAU.ZIP * Totally new macro system. You can now create your own complex macros. You can assign a special move, or a combo to a simple key ! See the included FAQ for more info. * Hopefully fixed CPS2 savestates bugs (still compatible with old saves) * Implemented savestates for CPS1 * Fixed flickering issues at the bottom of the screen when in fullscreen. * Fixed some CPS1 BgHi issues (Sodom stage in Final Fight...) * Fixed some CPS1 sprite/background sync issues (Ghouls and Ghosts...) * Fixed sound for Pang and maybe some others * Fixed Dai Makai-Mura (Ghouls and Ghosts Japan) * Fixed Street Fighter II - The World Warrior (Japan 910214) * Fixed Carrier Air Wing's helicopters and destroyed buildings bugs * Fixed MMX blitters which crashed for some people. * Replaced Super2xSai blitter by ASM counterpart, which requires MMX but is over twice as fast. * Replaced scanlined 2xSai by an ASM 75% scanlines 2xSai which looks damn good :) * Super Street Fighter 2 Tournament Battle will now display Terminal Check unless you enable normal play in the Test menu. This is the correct behaviour. * Hopefully fixed bug in the Redefine Keys dialog box that caused the key redefinitions to loop sometimes. * Various optimisations